Mar 04, 2007, 09:17 AM // 09:17
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#21
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Lion's Arch Merchant
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
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HCT bonuses don't matter for UW soloing with an earth ele if you know what you're doing. I use my normal earth staff for it, which has two 20% HCT mods and 20% enchanting. The mobs die the same whether I get a cast time bonus or not. And, considering that it's faster to use Aftershock to finish off the Graspings, I really don't see the point in using a 15^50 inscription.
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Mar 04, 2007, 10:24 AM // 10:24
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#22
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by Desbreko
HCT bonuses don't matter for UW soloing with an earth ele if you know what you're doing. I use my normal earth staff for it, which has two 20% HCT mods and 20% enchanting. The mobs die the same whether I get a cast time bonus or not. And, considering that it's faster to use Aftershock to finish off the Graspings, I really don't see the point in using a 15^50 inscription.
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Techinically in PvP it is worth using, if you know how. A staff deals comparable damage to a sword, is ranged, and adds in general pressure. 90% of the time any spellcaster is casting spells in a heavy pvp format, for that extra 10% of your time if you want you add more pressure. Try it out 15^50 customized staff's with 4 Elementals, just wand the target 3-4 times. You might be surprised.
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Mar 04, 2007, 07:32 PM // 19:32
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#23
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Portions of this discussion reminds me of the customize or don't customize caster weapon debate that used to rage on the boards.
Other portions remind me of the extremes that people go to lever out every possible ounce of performance without regard to measurable benefits.
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Mar 04, 2007, 07:52 PM // 19:52
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#24
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I might be able to see why someone would want a 15>50 wand, since if you have a handful of high recharge time skills or waiting for energy, you wand.
However, 15>50 on a wand or staff is probably less useful in PvE since the mobs are (typically) higher level than you are.
That said, customizing mesmer and necromancer wands and giving them 15>50 inscriptions isn't a bad idea since the damage done by them doesn't factor in +armor to elemental/physical damage.
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Mar 05, 2007, 12:51 AM // 00:51
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#25
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Lion's Arch Merchant
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Shmanka
Techinically in PvP it is worth using, if you know how. A staff deals comparable damage to a sword, is ranged, and adds in general pressure. 90% of the time any spellcaster is casting spells in a heavy pvp format, for that extra 10% of your time if you want you add more pressure. Try it out 15^50 customized staff's with 4 Elementals, just wand the target 3-4 times. You might be surprised.
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Well, I was talking about UW farming; I can see how it could be useful otherwise. But if it's a race against time to kill the Graspings with your staff before they kill you, you're doing something wrong.
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